All troops in Travian: Legends, including the hero, consume crop from their home village’s granary. Proper crop management is critical to prevent your army from starving.
Why Starvation Happens
Each unit consumes crop continuously. If a village’s crop production plus stored crop cannot sustain all troops stationed there, starvation begins. Buildings also consume crop indirectly through population, but only troops can die from a lack of crop. Learn more: Problems with Crop
Order of Starvation
When crop runs out, troops are divided into four groups.
Starvation occurs in this order:
Group | Troop Type | Starves First |
---|---|---|
1 | Reinforcements from other players | First |
2 | Your own troops reinforcing other villages | Second |
3 | Troops stationed in their home village | Third |
4 | Troops on the way, forwarded troops, and trapped troops | Last |
Troops in earlier groups must completely die before starvation continues to the next group.
Crop Reclamation
When a unit dies from starvation, its training crop cost is added back to the granary.
This crop can then be consumed by remaining troops.
Example:
A Legionnaire adds 30 crop on death.
A Trebuchet adds 90 crop on death.
This process slightly slows starvation but rarely stops it unless the crop balance improves.
Starvation Order Within Each Group
When multiple armies exist in the same group (for example, several reinforcements), the order is determined as follows:
Army Size:
The army with the most total units starves first.
Ties:
If two armies have the same total, they take turns starving, one unit at a time.
Unit Type:
Within each army, the most numerous unit type starves first.
If there’s still a tie, starvation proceeds from left to right in the troop list (e.g., Phalanx before Swordsmen).
Example: Starvation Between Two Reinforcement Armies
A village has severe crop shortage. Two armies reinforce it:
Army A: 6,000 Clubswingers, 3,000 Horses, 1,000 Catapults (10,000 total)
Army B: 1,000 Clubswingers, 8,000 Horses (9,000 total)
Starvation order:
Army A starves first (largest army).
1,000 Clubswingers die (most numerous unit type).
Both armies now have 9,000 troops each — starvation alternates.
Army A loses 2,000 Clubswingers; Army B loses 2,000 Horses.
The process continues in alternating rounds as troop numbers balance, until enough crop is available or all units die.
The same logic applies across all four starvation groups — including outgoing attacks, forwarded troops, and trapped units.
Oasis Starvation
Troops in occupied oases count as if stationed in their home village:
Troops from the oasis owner’s village starve with group 3 (home troops).
Reinforcements from other players starve with group 1 (foreign reinforcements).
Starvation in the Capital with Hero Evasion Active
When troop evasion is enabled and the hero is set to hide:
The hero remains in the village while troops evade.
If the village runs out of crop, the hero can starve first, since they’re the only unit left behind.
Important details:
The hero’s 6 crop/hour production is added to the village’s total, not reserved for the hero.
If the granary empties, the hero can still die.
To prevent this:
Disable hero evasion — the hero will then leave with your troops and avoid starvation.
Summary
Starvation Priority | Description |
---|---|
1 | Reinforcements from other players |
2 | Your own reinforcing troops |
3 | Troops stationed in home village |
4 | Outgoing, forwarded, or trapped troops |
— | Hero may starve if left behind under evasion mode |
Tips to Avoid Starvation
Monitor crop balance regularly (top resource bar → crop icon).
Build or upgrade granaries to increase storage.
Use Diet Control Artefacts or Horse Drinking Troughs (Romans) to reduce consumption.
Recall reinforcing troops during shortages.
Use NPC trade to convert surplus resources into crop quickly.