Conquering Villages

Conquering Villages

What you need before you start

To conquer a village, you must reduce its loyalty to 0% using your administrator(s).

This will only work if all of the following conditions are met:

  • The target village does not have an active administration building (Residence, Palace, or Command Center).
    → It is sufficient if the building is destroyed during the same attack.

  • The village is not a capital.

  • The village is not the player’s last remaining village.

  • You have enough culture points to own an additional village
    → Not required when reconquering your own village.

  • You send your administrator(s) with a normal attack, not a raid.

  • Your administrator(s) survive the battle.


Getting an administrator

Each tribe has its own administrator type with different strengths:

  • Roman Senator – reduces loyalty by 20–30%

  • Teuton Chief – reduces loyalty by 20–25%

  • Gaul Chieftain – reduces loyalty by 20–25% (faster)

  • Hun Logades – reduces loyalty by 15–30%

  • Egyptian Nomarch – reduces loyalty by 20–25%

  • Spartan Ephor – reduces loyalty by 20–25%

To train an administrator, you need:

  • Academy level 20

  • Administrator researched in the Academy

  • A suitable administration building:

    • Residence: level 10 or 20

    • Palace / Command Center: level 10, 15, or 20

Each of these can train 3 settlers or 1 administrator.

You also need at least one free expansion slot in that village.


How to conquer a village

Do not send everything in a single attack. Conquering works best in waves:

  1. Clear the village

    • Send troops to eliminate defending forces.

    • Include catapults to destroy the Residence, Palace, or Command Center.

    • Must be a normal attack, otherwise catapults will not fire.

  2. Lower loyalty

    • Send your administrator(s) with troops.

    • Optionally include catapults again to keep the administration building destroyed.

    • Must also be a normal attack, otherwise neither catapults nor administrators will work.

  3. Repeat

    • Continue sending administrator waves until loyalty reaches 0%.

You can coordinate attacks from multiple villages or with allies.
If multiple attacks land at the same second, the one sent first will land first.


After a successful conquest

Once loyalty reaches 0%:

  • The administrator disappears.

  • The accompanying troops remain as defenders.

You should immediately:

  • Build a new administration building to restore loyalty.

  • Station defensive troops and scouts in the village.

Loyalty regeneration:

  • Loyalty increases by 2/3 of the administration building level per hour
    → Example: Level 6 building = +4 loyalty per hour

  • You can also increase loyalty using Tablets of Law.


What changes after conquest

When a village is conquered:

  • All troops belonging to that village are removed, including:

    • Reinforcements in other locations

    • Troops in transit

    • Queued units

    • The hero (if it was their home village)

  • The following are reset or removed:

    • Academy research

    • Smithy upgrades

    • Village wall

    • Tribe-specific buildings (e.g. Brewery, Trapper, Horse Drinking Trough)

  • Connected oases become independent

  • Incoming reinforcements:

    • If not from the same alliance/confederacy, they are sent back after 1 hour (or immediately upon arrival)


Important exceptions

  • If the conquered village is your own:

    • Buildings and levels remain

    • Wall is still removed

    • Research and troops are still removed

  • If the village is the same tribe as yours:

    • Tribe-specific buildings are not destroyed

  • On some special servers:

    • The village keeps its tribe → tribe buildings remain

  • If you conquer a village from a smaller account:

    • All buildings lose 1 level

  • Expansion slots:

    • Villages founded or conquered by that village still occupy its expansion slots


Key takeaway

To successfully conquer a village, focus on:

  • Removing the administration building

  • Using properly timed waves

  • Sending administrators with normal attacks

  • Repeating until loyalty reaches 0%

Rushing or combining everything into one attack will usually fail.