Automatic resource-sharing limits

Travian: Legends includes a pushing protection system to ensure fair play and balanced gameplay. This system automatically limits how many resources can be shared between players — whether by sending, trading, or raiding — so no one gains an unfair advantage. You don’t need to calculate anything manually. The limits are fully automated and adjust based on your in-game situation.


How the System Works

The limits are influenced by:

  • The relationship between two players (connection type)

  • The hourly production of the sender

  • The resource balance between the players over the last 7 days

Both merchant transfers and raids are affected.


Connection Types

There are three connection types that define how strict the limits are:

Connection TypeDescriptionRestriction Level
Type 1Players not connected through sitting, device, or IP.Least restrictions
Type 2Players who recently used the same IP or were sitters of each other.Moderate restrictions
Type 3Players currently in a sitter relationship or sharing a device.Most restrictive

How Limits Are Calculated

Hourly Production:
Includes total production of lumber, clay, iron, and crop (minus population consumption), plus the average hourly raid income from the past 7 days (if positive).

Resource Balance:
The system tracks all resources exchanged in the last 7 days, including:

  • Direct merchant sends

  • Marketplace trades and trade routes

  • Crop eaten by troops stationed in another player’s village (counted as if sent).


Sending Resources

When sending resources, the system checks whether the new balance would exceed your limit:

  • If yes, an error message will appear explaining why.

  • Players can send more to unrelated players (Type 1) and less to sitters or shared connections (Type 2–3).

  • Sending to larger players (higher population) is more restricted.

The higher your own production, the higher your allowed sending capacity.


Marketplace Offers

  • Affected by the same system as direct sending.

  • Type 1 connections (unrelated players) can trade freely, unless the trade history becomes heavily one-sided.


New and Small Players

  • Players under 200 population or in beginner’s protection can only accept 1:1 offers.

  • They cannot send resources directly or create trades that are unfair to themselves.

  • Once beginner’s protection ends, they may return received resources, but not send more than they got.


Artefacts and Wonder of the World (WW)

  • Artefact villages can be supplied freely if at least 50% of the shipment is crop.

    • Crop-only trade routes are allowed.

    • Once construction plans appear, the crop restriction is lifted.

  • WW villages can be supplied without any limits — including all trade routes.


Supplying Troops

If you are supporting another player with troops:

  • You can send extra resources to help feed them, as long as the shipment contains at least 50% crop.

  • The system allows more additional supply between unrelated players, and the amount scales with the troop upkeep.


Raiding Limits

  • Raiding unrelated players has no restrictions.

  • Limits apply if:

    • The attacker and defender are in the same confederacy, or

    • They share a Type 2 or Type 3 connection.

When limits apply:

  • The system treats it as if the defender were sending resources to the attacker.

  • If a Type 3 connection recently sent resources to the defender, the attacker cannot steal any — and will see a message in the battle report explaining why.

This mechanism prevents bypassing the pushing system by transferring resources through another player.


Summary

  • You don’t need to calculate — the system manages limits automatically.
  • Limits vary based on relationship, production, and balance.
  • Artefact and WW villages are exceptions.
  • Crop-heavy deliveries help feed troops safely.
  • Raiding limits prevent indirect resource transfers.