Task System

Throughout your Travian: Legends journey, you’ll encounter many different tasks that guide your progress and reward you for development.


Each village has its own set of specific building and growth tasks, while your avatar also has general tasks that track your overall progress across all villages.


Most tasks have multiple levels — for example, you might first need to build a Main Building to level 1, then upgrade it to levels 3, 7, and so on.


Rewards

Completing a task grants you a reward consisting of resources (equal amounts of each type) and hero experience.

The reward amount depends on several factors:

  • Each task type has its own reward multiplier.

  • Every new task of the same type grants a larger reward.

  • Your hero’s level provides an additional bonus to all rewards.


General tasks are independent of the villages, the population and CP production of the whole avatar is counted.

Type:

Tasks:

Population

500, 1000, 1500, 2500, 5000, 10000, 20000...

(unlimited increments, doubling each time) 

Culture Points Production 

(note it is not the amount of CPs produced, but the current production)

500, 1000, 1500, 2500, 5000, 10000, 20000...

(unlimited increments, doubling each time)

 

Spawn village tasks are only created for the first, starting village of the player.

Building / Feature

Tasks:

Warehouse

Levels 1, 3, 7, 12, 20

Granary

Levels 1, 3, 7, 12, 20

Barracks

Levels 1, 3, 7, 12, 20

Stable

Levels 1, 3, 7, 12, 20

Academy

Levels 1, 10, 20

Smithy

Levels 1, 10, 20

Town Hall

Levels 1, 10, 20

Workshop

Level 1

Main Building

Levels 1, 3, 7, 12, 20

Cranny

Levels 1, 3, 6, 10

Market

Levels 1, 3, 7, 12, 20

Embassy

Level 1

Residence

Levels 1, 3, 7, 10, 20

Palace or Command Center

Levels 1, 3, 7, 12, 20

Wall

Levels 1, 3, 7, 12, 20

Rally Point

Levels 1, 10, 20

Sawmill

Levels 1, 5

Brickyard

Levels 1, 5

Iron Foundry

Levels 1, 5

Grain Mill

Levels 1, 5

Bakery

Levels 1, 5

Town Hall
Hold celebration

Population

50, 100, 150, 250, 350, 500, 750, 1000

Culture Points Production

50, 100, 150, 250, 350, 500

Wood Cutter

Levels 2, 4, 7, 10

Clay Pit

Levels 2, 4, 7, 10

Crop Field

Levels 2, 4, 7, 10

Iron Mine

Levels 2, 4, 7, 10

Even Growth

Each Resource (LVL of at least one building of each four types)

Levels 2, 4, 7, 10


All Wood Cutters

Levels 2, 3, 5, 8, 10

All Clay Pits

Levels 2, 3, 5, 8, 10

All Crop Fields

Levels 2, 3, 5, 8, 10

All Iron Mines

Levels 2, 3, 5, 8, 10

All resources to level

All to Levels 2 (4, 7, 8, 9, 10)

Progressbar here is not the building levels, but the number of resource fields which already achieved the level. 

The stats are: 0/18, 1/18, ... 18/18

 

Settled village tasks are generated for every newly settled village.

Building / Feature

Tasks:

Warehouse

Levels 1, 10, 20

Granary

Levels 1, 10, 20

Barracks

Level 1

Academy

Level 1

Town Hall

Levels 1, 10, 20

Main Building

Levels 1, 10, 20

Cranny

Levels 1, 10

Market

Levels 1, 10, 20

Administration building (Residence, Palace or Command Center)

Levels 1, 10, 20

Wall

Levels 1, 10, 20

Rally Point

Levels 1, 10, 20

Population

50, 100, 150, 250, 350, 500, 750, 1000

Culture Point Production

50, 100, 150, 250, 350, 500

One building of each resource type

Levels 2, (4, 7, 10) 

of at least one building of each type.


Progressbar here is not the building levels, but the number of resource types which already achieved the level. 

The stats are: 0/4, 1/4 ... 4/4.

All resources to level

All to Levels 2 (4, 7, 8, 9, 10)


Progressbar here is not the building levels, but the number of resource fields which already achieved the level. 

The stats are: 0/18, 1/18, ... 18/18


Conquered Villages

When you conquer a village, its existing tasks and their current progress are transferred to you as the new owner.

This means that if the previous owner had already completed certain tasks, they will remain completed on your side — and if further levels of those tasks are available, you can continue progressing from there.


However, no resource rewards are given for tasks that were already completed by the previous owner, even if that player didn’t collect them before losing the village.


Some tasks are always reset or newly created after a conquest. Their progress does not carry over to the new owner. You can find these exceptions listed in the table below.


These conquered village tasks are automatically added when you take over a village.
Unlike other tasks, they do not transfer if the village is conquered again — instead, new identical tasks are created for the next owner to complete. 

Building / Feature

Tasks:

Non Huns: Residence / Palace
Huns: Residence / Palace / Command Centre

Levels 1, 10, 20,


replaces existing open similar task.

Wall

Levels 1, 10, 20

 

replaces existing open similar task.

Loyalty

100