Throughout your Travian: Legends journey, you’ll encounter many different tasks that guide your progress and reward you for development.
Each village has its own set of specific building and growth tasks, while your avatar also has general tasks that track your overall progress across all villages.
Most tasks have multiple levels — for example, you might first need to build a Main Building to level 1, then upgrade it to levels 3, 7, and so on.
Rewards
Completing a task grants you a reward consisting of resources (equal amounts of each type) and hero experience.
The reward amount depends on several factors:
Each task type has its own reward multiplier.
Every new task of the same type grants a larger reward.
Your hero’s level provides an additional bonus to all rewards.
General tasks are independent of the villages, the population and CP production of the whole avatar is counted. | |
Type: | Tasks: |
Population | 500, 1000, 1500, 2500, 5000, 10000, 20000... (unlimited increments, doubling each time) |
Culture Points Production (note it is not the amount of CPs produced, but the current production) | 500, 1000, 1500, 2500, 5000, 10000, 20000... (unlimited increments, doubling each time) |
Spawn village tasks are only created for the first, starting village of the player. | |
Building / Feature | Tasks: |
Warehouse | Levels 1, 3, 7, 12, 20 |
Granary | Levels 1, 3, 7, 12, 20 |
Barracks | Levels 1, 3, 7, 12, 20 |
Stable | Levels 1, 3, 7, 12, 20 |
Academy | Levels 1, 10, 20 |
Smithy | Levels 1, 10, 20 |
Town Hall | Levels 1, 10, 20 |
Workshop | Level 1 |
Main Building | Levels 1, 3, 7, 12, 20 |
Cranny | Levels 1, 3, 6, 10 |
Market | Levels 1, 3, 7, 12, 20 |
Embassy | Level 1 |
Residence | Levels 1, 3, 7, 10, 20 |
Palace or Command Center | Levels 1, 3, 7, 12, 20 |
Wall | Levels 1, 3, 7, 12, 20 |
Rally Point | Levels 1, 10, 20 |
Sawmill | Levels 1, 5 |
Brickyard | Levels 1, 5 |
Iron Foundry | Levels 1, 5 |
Grain Mill | Levels 1, 5 |
Bakery | Levels 1, 5 |
Town Hall | Hold celebration |
Population | 50, 100, 150, 250, 350, 500, 750, 1000 |
Culture Points Production | 50, 100, 150, 250, 350, 500 |
Wood Cutter | Levels 2, 4, 7, 10 |
Clay Pit | Levels 2, 4, 7, 10 |
Crop Field | Levels 2, 4, 7, 10 |
Iron Mine | Levels 2, 4, 7, 10 |
Even Growth Each Resource (LVL of at least one building of each four types) | Levels 2, 4, 7, 10 |
All Wood Cutters | Levels 2, 3, 5, 8, 10 |
All Clay Pits | Levels 2, 3, 5, 8, 10 |
All Crop Fields | Levels 2, 3, 5, 8, 10 |
All Iron Mines | Levels 2, 3, 5, 8, 10 |
All resources to level | All to Levels 2 (4, 7, 8, 9, 10) Progressbar here is not the building levels, but the number of resource fields which already achieved the level. The stats are: 0/18, 1/18, ... 18/18 |
Settled village tasks are generated for every newly settled village. | |
Building / Feature | Tasks: |
Warehouse | Levels 1, 10, 20 |
Granary | Levels 1, 10, 20 |
Barracks | Level 1 |
Academy | Level 1 |
Town Hall | Levels 1, 10, 20 |
Main Building | Levels 1, 10, 20 |
Cranny | Levels 1, 10 |
Market | Levels 1, 10, 20 |
Administration building (Residence, Palace or Command Center) | Levels 1, 10, 20 |
Wall | Levels 1, 10, 20 |
Rally Point | Levels 1, 10, 20 |
Population | 50, 100, 150, 250, 350, 500, 750, 1000 |
Culture Point Production | 50, 100, 150, 250, 350, 500 |
One building of each resource type | Levels 2, (4, 7, 10) of at least one building of each type.
The stats are: 0/4, 1/4 ... 4/4. |
All resources to level | All to Levels 2 (4, 7, 8, 9, 10)
The stats are: 0/18, 1/18, ... 18/18 |
Conquered Villages
When you conquer a village, its existing tasks and their current progress are transferred to you as the new owner.
This means that if the previous owner had already completed certain tasks, they will remain completed on your side — and if further levels of those tasks are available, you can continue progressing from there.
However, no resource rewards are given for tasks that were already completed by the previous owner, even if that player didn’t collect them before losing the village.
Some tasks are always reset or newly created after a conquest. Their progress does not carry over to the new owner. You can find these exceptions listed in the table below.
These conquered village tasks are automatically added when you take over a village. | |
Building / Feature | Tasks: |
Non Huns: Residence / Palace | Levels 1, 10, 20, replaces existing open similar task. |
Wall | Levels 1, 10, 20
replaces existing open similar task. |
Loyalty | 100 |