Shores of War is the 2023 Annual Special of Travian: Legends. Here’s an overview of its features different to regular new gameworlds.
Main special features kept from the previous Annual Specials:
- Ancient Europe map (but this time flat) and the region-based spawning mechanics
Special Servers - Regional Map
- 87 conquerable regions that produce Victory Points (instead of Wonders of the World endgame)
Special Servers - Regions and Population
- Victory Points stored in villages
Special Servers - Ancient Powers and Victory Points
- Keep tribe on conquer feature
- Troop forwarding (including bulk forwarding) and troop merging
Special Servers - Forwarding Troops
Special Servers - Merging Troops
- Cities and Watchtowers
Special Servers - Cities
Special Servers - Watchtowers
- Six tribes, including Spartans with their Asclepion
- Attacks and raids are visible in the alliance members list
Special Servers - Alliance Attack Notifications
Naval warfare and trading
For the first time in history, Travian: Legends has ships. Seas, major rivers and some lakes are deep water and are navigable.
Settle on the shore next to deep water to be able to build a harbor.
Build warships in the harbor to transport your armies quickly over the deep water. Or build trade ships to tremendously increase your village's capability to move resources.
As ships travel quickly over deep water, but with the regular speed of troops or merchants over the land, the navigators plan the route that is the quickest, not necessarily the shortest.
Choose your second village's tribe
In your spawn village, you can choose the tribe for your very first settlement. This works only once, so choose carefully. Only if the settling was unsuccessful, you can try again. Once the 2nd village was settled, it's not possible to choose a tribe anymore, even if the settled village was destroyed.
The edges of the map cannot be crossed anymore. This means that regions on the opposite edges of the map (like Volubilis and Hyperborea) are no longer neighbouring each other.
Only one alliance can win. Diplomatic relations are limited to non-aggression pacts and wars.
It is possible to cancel any delivery within the first 60 seconds since the merchants or trade ships left the village.
No VPs for inactive players
When Victory Points are divided among the players of the alliance controlling the region, players inactive for at least 72 hours (with red or grey activity dot) are ignored.
The file that contains data about the game map and players villages, it will also include information on whether the village may have a harbour or not.