You can hold many artefacts, but only a limited number can be active at the same time. Understanding how activation works helps you plan your strategy and avoid unexpected changes in your artefact effects.
How Many Artefacts Can Be Active
At any moment, your account can have:
Maximum of three active artefacts, and
Only one of them may be account-scope.
Village-scope artefacts override an account-scope artefact of the same effect type. These effects do not stack.
How Activation Priority Works
You may own more than three artefacts. When that happens, Travian: Legends activates artefacts based on the order in which they were obtained:
The oldest artefacts have priority.
The game activates:
The oldest account-scope artefact, and
The two oldest village-scope artefacts.
If you have no account-wide artefact, then simply the three oldest village-scope artefacts become active.
Whenever your artefact situation changes, the game automatically activates or disables artefacts to follow these rules. This is especially important with fool artefacts, which can switch between village-wide and account-wide scope.
Changing Activation Intentionally
You can influence which artefacts become active by:
Conquering your own artefact again, or
Conquering the entire village holding it.
Doing this resets the “conquered on” time, making that artefact the newest and affecting which artefacts count as the three oldest.
Example Scenario
A player owns five artefacts:
A – small, fool’s, village-scope, faster training, conquered day 1
B – large, better spies, conquered day 2
C – small, better spies, conquered day 3
D – small, stronger buildings, conquered day 4
E – small, village-scope, faster troops, conquered day 5
Day 10:
The three oldest artefacts are active:
B (account-scope)
A and C (village-scope)
Because B and C share the same effect type, the higher bonus from C applies only in its village, while B covers all others.
Day 11:
The fool’s artefact A changes scope and becomes account-scope.
Now we have two account-scope artefacts among the oldest three, but only one can be active.
Active artefacts become:
A (account-scope)
C and D (village-scope)
In the village with D, its stronger buildings effect applies; in all others, the effect from A applies.
The player wants E to become active instead of C, so they reconquer artefact C, making it the newest.
Now the order changes, and the active artefacts are:
A (account-scope)
D and E (village-scope)
C is no longer active because D and E are now the older village-scope artefacts.